Entries Tagged 'News' ↓
February 1st, 2008 — News
A unit’s secondary attributes include Level and Cost. The level of a unit is a general gauge of its power. The higher the level, the more powerful the unit.
A unit’s level also helps determine how much experience the player gains when they destroy that unit in an Arena battle. The difference in levels between the destroyed unit and the unit that deals the killing blow acts as a multiplier. If the killing unit is lower in level, the player earns more experience points. If it is greater, the player earns less. No experience is earned if a unit destroys another that is 3 or more levels lower than itself. Continue reading →
January 25th, 2008 — News
There are two additional primary attributes for each unit: Area and Fatigue. Area is the area of effect a unit’s attack has. Fatigue is the number of rounds a unit must “rest” after attacking before it can be activated again.
The secondary attributes include race, level, cost and size. Eternal Warlord: Arena units are either Medium or Large. Medium units occupy a single square, while Large units occupy four squares (2×2) and count as two units. A unit’s level governs its attribute bonuses and cost. Players cannot command units whose level is greater than the player’s Warlord level. Continue reading →
January 23rd, 2008 — News
The unit is the principle game piece of EWA. Units comprise the team a player builds and takes into arena for battle. A unit’s combat proficiency is determined by eight attributes: Attack, Range, Damage, Type, Defense, Armor, Health and Movement.
- Attack: the bonus the unit gets to its Attack roll.
- Range: the distance in squares the unit can target its attack.
- Damage: the amount of damage the unit does with a successful hit.
- Type: damage types include blunt, slashing, piercing, poison, arcane, divine, fire, cold, and electric.
- Defense: the bonus the unit gets to its Defense roll.
- Armor: the amount of damage the unit can absorb before losing Health.
- Health: the amount of damage a unit can take before it is destroyed.
- Movement: the amount of squares a unit can move in one turn.
These primary stats allow a lot of freedom in designing units, beyond just being offensive or defensive. We could create a unit that hits hard, but isn’t very accurate; is agile, but has a “glass jaw” (i.e., high defense and little or no armor). We could create a slow juggernaut or a quick sniper. The ability to designate specific damage types also allows us to build units with special weaknesses or invulnerabilities. Not all of the damage types will be available in the initial release.
January 21st, 2008 — News
So, what is Eternal Warlords: Arena? If you have played a tactical miniatures game, you’ll have a general idea of what gameplay is like. To play the game, you will have to create an account on the game portal website, click the link to launch the game and log in to the server.
Once you are logged in, you will find yourself in the Nexus. This is the lobby where you can challenge other players, chat with friends, enter your Camp to assemble your team of units, or visit the Guild to hire new units or discharge unused ones. Continue reading →