January 23rd, 2008 — News
The unit is the principle game piece of EWA. Units comprise the team a player builds and takes into arena for battle. A unit’s combat proficiency is determined by eight attributes: Attack, Range, Damage, Type, Defense, Armor, Health and Movement.
- Attack: the bonus the unit gets to its Attack roll.
- Range: the distance in squares the unit can target its attack.
- Damage: the amount of damage the unit does with a successful hit.
- Type: damage types include blunt, slashing, piercing, poison, arcane, divine, fire, cold, and electric.
- Defense: the bonus the unit gets to its Defense roll.
- Armor: the amount of damage the unit can absorb before losing Health.
- Health: the amount of damage a unit can take before it is destroyed.
- Movement: the amount of squares a unit can move in one turn.
These primary stats allow a lot of freedom in designing units, beyond just being offensive or defensive. We could create a unit that hits hard, but isn’t very accurate; is agile, but has a “glass jaw” (i.e., high defense and little or no armor). We could create a slow juggernaut or a quick sniper. The ability to designate specific damage types also allows us to build units with special weaknesses or invulnerabilities. Not all of the damage types will be available in the initial release.
January 21st, 2008 — News
So, what is Eternal Warlords: Arena? If you have played a tactical miniatures game, you’ll have a general idea of what gameplay is like. To play the game, you will have to create an account on the game portal website, click the link to launch the game and log in to the server.
Once you are logged in, you will find yourself in the Nexus. This is the lobby where you can challenge other players, chat with friends, enter your Camp to assemble your team of units, or visit the Guild to hire new units or discharge unused ones. Continue reading →
June 1st, 2007 — News
Goldbox Media Group has contracted FigBox Games, a Flash development studio, to develop the engine for their turn-based, multiplayer strategy game Eternal Warlords: Arena. Goldbox Media Group will license a pre-built engine designed by FigBox Games, and the studio will also provide the additional coding needed to support the rich features that comprise the games social and combat environments.
December 18th, 2006 — News
Goldbox Media Group, a multimedia entertainment corporation, is excited to announce the development of its initial product, Eternal Warlords: Arena. This Flash-based, online, multiplayer miniatures strategy game allows players to put together teams of unique units and pit them against other players on themed, virtual game boards. Production of the art assets for EWA are nearing completion and development of the game engine has begun.